Last Hit
Play identical cards in batches. Recognise the hit and leave them on the pile. Miss it and take the whole pile.
Be the first to empty your hand after the draw pile runs out. Everyone starts with ten challenge cards. Choose a title, artist, decade or a year question with a clue.
Play one card or a batch of completely identical cards. One song and one answer for the entire batch. Correct — leave the cards on the table. Wrong or out of time — take the whole pile, including your batch.
After every turn, hands below ten refill while stock remains. Hands above ten do not draw. After the deck runs out, the first successful last-card play wins.
Choose 20, 50 or 100 cards in the draw pile, plus ten separate cards per player. Each player needs a device, with shared audio or sound on every device.
If you are online and do not play within 30 seconds, the entire first group of identical cards in your displayed hand is played automatically. You still need to answer yourself.
Twelve kinds of challenge
Title, artist and decade without clues; title or artist with a decade or year; title with the artist revealed; artist with the title revealed; year within ±1 with a known decade; year within ±3 with the artist or title revealed. Title, artist and decade questions have four choices. Type year answers yourself. The ±1 tolerance also applies across decade boundaries. When covers are available for the selected languages and decades, a card is added: Original artist. The cover artist is shown; choose the original performer from four answers.
Play in batches
Both the task and its stated period must match. “Title · 1970s” and “Title · 1980s” are different cards. Choose how many identical cards to play. A bigger hand can help you make bigger batches.
Your turn
You have 30 seconds to choose cards. Everyone then hears 15 or 30 seconds of music, with another 10 seconds to answer. Only the active player answers; others see the challenge and can react afterward. The next turn starts automatically after a ten-second result. If you are online and do not play within 30 seconds, the entire first group of identical cards in your displayed hand is played automatically. You still need to answer yourself.
Dealing and drawing
Choose only the shared draw pile: 20, 50 or 100 cards. Each of up to ten players receives ten separate starting cards. For example, five players each hold ten cards while a selected 50-card draw pile still contains fifty. A new player gets ten new cards even if stock is empty; nobody else loses cards. Returning players keep their existing hands without a new deal. When stock is low, draw one card per player in turn, starting with the active player.
Plan your time
Set aside time for Last Hit. With 4–5 players and 100 cards, plan for roughly 90 minutes, sometimes longer. Answers and mistakes can change the duration considerably.
Away and connection problems
Away players are skipped. A technical audio failure returns the played batch without a pile penalty or an accuracy miss. Returning players keep their hands. Failing to answer after successful playback means taking the pile.
After the last hit
The first successful last-card play with an empty draw pile wins. Others are ranked by cards remaining: fewer is better. Share your result and arrange a rematch in chat, available for five more minutes. Accuracy is shared across all three games. A win without wrong answers earns “Clean sweep”. Played songs stay in the room’s history; when the songs for a chosen challenge run out, those songs are shuffled again.
Start game