How to play Hittime
Classic
Goal
Build a music timeline from earlier to later songs. Choose a goal of 10, 15 or 20 cards, including the starting card. You need to place a hit relative to your revealed cards; you do not need to name its exact year.
Getting ready
The host selects song languages, decades and clips of 15 or 30 seconds. Pass one device, use separate devices with shared host audio, or play with sound on every device. Join by link, QR code or room code. Everyone receives a different starting card with its year revealed. Turn order is set at the beginning of the match.
Playing a turn
On your turn, listen, select a position before, after or between your timeline cards and confirm. The artist, title and year are revealed afterward. Correct placement earns the card. Songs from the same year may go on either side of that year’s cards without disturbing other years. The year refers to the first release of the chosen version, not a later remaster or digital reissue.
Timers and automatic actions
After 15 or 30 seconds of music, you have another 10 seconds to answer. If time runs out, no card is added and the turn moves on: Classic does not answer automatically. With separate devices, the result is shown for 10 seconds before the next turn. When passing one device, the next player taps Start my turn.
Mistakes and connection
A wrong placement earns no new card; your existing cards stay with you. With shared audio, only the host plays music. With individual audio, enable playback on your device first and check media volume. Connection problems can pause play until participants return. A technical audio failure is not counted as an ordinary wrong answer.
Winning and playing again
Once someone reaches the goal, the others finish the current round; everyone reaching the goal shares the win. Songs do not repeat within a pass through the deck. Remaining unearned cards are then reshuffled. If all cards have been collected, the largest timeline wins, with ties shared. Share your result or start again. In individual-audio mode, chat stays open for five more minutes.
Start gameMusic Bingo
Goal
Everyone hears the same song and answers together, with a personal 5×5 board. Before starting, choose one, two or three lines, or Hardcore: all 25 cells. A line is five cells in a row, column or full diagonal. Lines may intersect and categories can repeat within a line.
Getting ready
Each player needs a phone, tablet or computer. Use shared host audio or sound on each device. Select languages, decades and clip length. Without covers, the board has four categories with six cells each plus one extra. With matching covers, it has two Original artist cells and 6 + 6 + 6 + 5 of the others. Each layout is randomized.
Playing a turn
Questions ask for the title, artist, decade, year within ±3, or the original performer of a cover. Type the year; for other questions, choose one of four answers. The cover performer is shown in advance: identify the original artist. A correct answer lets you choose one empty cell of the question’s category. Choose strategically to work toward your lines.
Timers and automatic actions
Hear 15 or 30 seconds of music, then take another 10 seconds to answer. You then have up to 15 seconds to choose a cell. If your answer was correct and you remain in play but do not choose, an empty matching cell is selected randomly when time expires. No cell from another category is substituted if none match. The next song starts three seconds after everyone’s cell selection is complete.
Mistakes and connection
A wrong or missing answer earns no cell. If the category is already full, a correct answer still counts toward accuracy but earns no extra cell. Automatic selection does not answer for you or award a second cell. A player whose audio could not be prepared gets a technical skip without an accuracy miss. New players joining during a song start answering next round.
Winning and playing again
Reach the room’s goal to win. Players reaching it in the same round share the win, including through an automatic cell selection. Intermediate completed lines stay subdued; bright highlighting appears only when the whole goal is reached. Share the result or play again. In individual-audio mode, chat remains open for five minutes after the match.
Start gameLast Hit
Goal
Be the first to empty your hand after the shared draw pile runs out. Unlike Classic, you want fewer cards. Cards represent challenges rather than fixed songs: the same challenge can use different matching songs.
Getting ready
Up to ten people can play, each on their own device, with shared host audio or individual audio. Choose 20, 50 or 100 cards in the draw pile, plus ten separate starting cards for each player. A new player also gets ten separate cards; a returning player keeps their hand. Select languages, decades and clip length.
Playing a turn
Tap a card group, choose a quantity and play it onto the table. A batch must have identical challenges and clues: Title · 1970s and Title · 1980s cannot be combined. The whole batch uses one song and one answer. Challenges cover title, artist, decade, year within the displayed ±1 or ±3 tolerance, and original artists when covers are available. A card may reveal the year, decade, title or performer as a clue.
Timers and automatic actions
You have 30 seconds to play cards. If you are online but do not play, the entire first group of identical cards in your displayed hand is played automatically, whether it contains one, two, three or more cards. Then hear 15 or 30 seconds of music and take another 10 seconds to answer. Only the active player answers; answers are never automatic. Results stay visible for 10 seconds before the turn passes.
Mistakes and connection
A correct answer leaves your cards on the shared table pile. A wrong or missing answer after playback makes you take the entire pile, including your batch. Technical audio failure returns your batch without a pile penalty or accuracy miss; absent players are skipped. After a turn, hands below ten refill while stock remains. When stock is low, draw one at a time in turn, starting with the active player. Hands of ten or more do not draw.
Winning and playing again
After stock runs out, play continues until someone correctly plays their final card or batch. Others are ranked by cards remaining: fewer is better. A song may appear in different challenges; each challenge cycles through its songs before reshuffling. This is a longer game: allow roughly 90 minutes, sometimes more, for 4–5 players and a 100-card draw pile. Share results and use chat for five more minutes in individual-audio mode.
Start game